F1 Champions Racing League | Rules


Version 6/1/24

Table of Contents

  1. Code of Conduct
  2. League Settings
  3. On-Track Rules
  4. Penalties
  5. Point Allocation
  6. League Procedures
  7. Changelog

I Code of Conduct

Drivers are expected to conduct themselves cordially and professionally at all times. This includes being nice and not accusing racers of malice for racing incidents in Discord/chat.

II League Settings

  • Eligibility: F1CRL is open to drivers on all crossplay-eligible platforms
  • Settings (In-Game Lobby):
SECTIONSETTINGVALUE
Lobby OptionsMaximum Players22
Session PrivacyFriends Only
Lobby TagClean Drivers Only
Car CategoryF1 World Car (more info)
Car SetupFull
Minimum License LevelOff
Assists RestrictionsSteering AssistOff
Braking AssistOff
Anti-Lock BrakesOn
Traction ControlFull
Dynamic Racing LineFull
GearboxAutomatic
Pit AssistOff
Pit Release AssistOn
ERS AssistOn
DRS AssistOff
Force Cockpit CameraOff
DifficultyAI Difficulty50
Track SelectTrackRound dependent
Weekend StructureWeekend StructureStandard
Practice FormatOff
Qualifying FormatShort (18 Minutes)
Session LengthLong (50%)
Starting GridQualifying
Weather and Time of DayQuick WeatherDynamic
Session Start TimeRealistic
Forecast AccuracyApproximate
Rules & FlagsRules and FlagsOn
Corner Cutting StringencyStrict
Parc Fermé RulesOn
Pit Stop ExperienceImmersive
Safety CarOff
Formation LapOff
Red FlagsOff
Affects License LevelOn
Simulation SettingsEqual Car PerformanceOn
Recovery ModeNone
Surface TypeRealistic
Low Fuel ModeHard
Race StartsManual
Tire TemperatureSurface & Carcass
Pit Lane Tire SimOn
Unsafe Pit ReleaseOn
Simulation Settings – DamageCar DamageStandard
Car Damage RateStandard
Simulation Settings – CollisionCollisionsOn
Collisions Off for GriefingDisabled

III On-Track Rules

On-track rules must be adhered to at all times. Failure to adhere to any of the points in this section may result in the offending driver being penalized.

  • Passing and Defending
    • The act of passing is initiated when the trailing car’s front wing overlaps with the lead car’s rear wing. The act of passing is complete when the trailing car’s rear wing is ahead of the lead car’s front wing.
    • The responsibility for the decision to pass another car, and to do it safely, rests with the overtaking Driver, although the leading Driver should be aware that they are being passed and must also observer the rules when defending. In all cases, Drivers involved in passing and defending must adhere to the rules as set out in this section.
    • Generally speaking, the leading Driver has the right to choose any line so long as not to be considered denying another vehicle adequate racing room.
    • If a trailing car has only its front wheel (or less) alongside the leading vehicle (and when navigating a corner, at no point later than the corner’s turn in point), it is generally considered that the leading vehicle has a right to choose any line and it is the responsibility of the trailing car to avoid contact between the two vehicles. The diagram below illustrates a collision where the trailing Driver may be considered at fault. 
    • Once a trailing car has its front wheel alongside (or beyond) the Driver’s position in the leading vehicle (and when navigating a corner, at no point later than the corner’s turn in point), it is generally considered that the trailing car has a right to be there, and that the leading Driver must leave the trailing Driver sufficient racing room. The diagram below illustrates a collision where the leading Driver is considered at fault. 
    • If a trailing car has its front wheel ahead of the leading car’s rear wheel but behind the Driver’s position in the leading vehicle (and when navigating a corner, at no point later than the corner’s turn in point), it is generally considered that both Drivers shall have reasonable claim to the line and it may be determined that no single driver is at fault in the event of a collision providing no other rule has been broken. The diagram below illustrates a collision which may be considered a “racing incident”. 
    • If adequate racing room is left for the trailing car, and there is incidental contact made between the cars, the contact will be considered “side-to-side” and shall be deemed acceptable providing no other rule has been broken. If, in the case of side-to-side contact, one or more of the cars leave the racing surface (involuntarily) then it may be considered “a racing incident”. 
  • Prohibited Behavior
    • The following terms define on-track events which drivers must make all reasonable efforts to avoid without valid justification and/or without gaining a lasting advantage. 
    • Note that this list of terms and the accompanying definitions is not exhaustive, and the stewards reserve the right to penalize Drivers for any on-track behavior deemed to be bad sportsmanship, unfair, and/or against the spirit of the rules and/or fair play. 
TERMDEFINITION
Avoidable ContactContact between vehicles where there is no real need for that occasion of contact. Often, but not exclusively, involving driving without due care and attention or knowingly allowing contact to occur.
BlockingTwo consecutive line changes to defend a position which impedes a vehicle that is trying to pass with each of the consecutive movements.
Brake CheckUnexpectedly and deliberately braking very hard in front of another Driver who is close behind outside of a normal braking zone, causing a collision or forcing the second Driver to swerve or otherwise react quickly to avoid an accident.
Dangerous Re-EntryRe-joining the track in a way which causes a collision or forces another Driver to swerve or otherwise react quickly to avoid an accident.
Dive BombAn overly optimistic pass attempt which may lead to contact with another vehicle, usually in the braking phase of a corner, where the trailing car brakes later or with less force than the leading car(s) and/or excessively uses the leading car to slow down.
Driving the Wrong WayTravelling in the opposite direction than intended by the track design (in the case of an accident or spin, more than is absolutely necessary to re-join the track safely), often, but not exclusively, against the flow of traffic.
Driving SlowlyWillfully driving a vehicle at a pace considered to be significantly less than the usual race pace, either on or off the track. 
Excessive WeavingExcessive line changes to break a slipstream or force another vehicle to take avoiding action.
Impeding a Lapping VehicleObstructing or blocking without valid reason a trailing vehicle who is attempting to lap the leading vehicle.
Ramming/PuntingContact between vehicles where the leading car is significantly knocked from the racing line and/or track, and/or is damaged as a result.
Rough DrivingOverly aggressive or forceful driving resulting in contact between vehicles and/or one or more vehicles being unfairly impeded.
Stopping On TrackBringing a vehicle to a complete or almost complete stop or leaving a car stationary on the track. This includes, but is not limited to, the behavior of vehicles under AI control.
Impeding a Qualifying LapObstructing, blocking, or otherwise disadvantaging, without valid reason, another vehicle who is on a qualifying run i.e., on a ‘hot lap’.
Driving Under AI ControlIntentionally having a vehicle driven under AI control where an advantage is gained and/or another vehicle is impeded.
Resetting to TrackUsing the in-game “reset to track” feature to automatically recover a vehicle and reset it onto the track. Grounds for Race Disqualification.
Destroying On-Track Markers/BollardsIntentionally or negligently destroying or displacing on-track markers or bollards in qualifying or a race.
Intentional CrashingIntentional crashing with intent to cause terminal damage on-track. Grounds for Race Disqualification.
Retiring on TrackRetiring or quitting from session while on-track (instead of retiring in pit lane, which is allowed). Grounds for Race Disqualification.

Drivers are only permitted to retire on track if not doing so would unquestionably result in an in-game DSQ, e.g., driver is beached in a gravel trap and cannot move. 
  • Giving a Position Back
    • Drivers who gain a position as a result of prohibited on-track behavior, e.g., by leaving the circuit or causing avoidable contact, shall be expected to give back the position gained within a reasonable timeframe and where possible, whether instructed to by the game or not. Any Driver deemed to have unfairly gained a lasting position may be penalized in accordance with IV PENALTIES. 

IV Penalties

Penalties will be generally applied as follows, at the discretion of the stewards:

PENALTYPREREQUISITE
WarningMay be applied if a driver breaks a rule and no lasting advantage is gained, or disadvantage is suffered by another Participant (e.g., causing Avoidable Contact where no position changes or significant damage occurs as a result).
5-Second Time PenaltyStandard time penalty for violation of Prohibited Behaviors
10-Second Time PenaltyTime penalty for particularly egregious violation of Prohibited Behaviors
Race DisqualificationPenalty for particularly egregious violation of Prohibited Behaviors or violation of specific Prohibited Behaviors (as noted above)
Qualifying BanPenalty for particularly egregious violation or repeated violations of Prohibited Behaviors
Race BanPenalty for particularly egregious violation or repeated violations of Prohibited Behaviors

V Point Allocation

Following the conclusion of each round, drivers shall be awarded points depending upon their finishing position, as follows:

POSITIONPOINTS
125
220
316
413
511
610
79
88
97
106
115
124
133
142
151
  • To receive points a racer need not finish the race, but at least 90% of the winner’s race distance must be completed.
  • Reserve drivers are eligible to score points in the Drivers’ Championship but will not receive points in the Constructors’ Championship while listed as a league Reserve.

VI League Procedures

  • Connection
    • Drivers are responsible for their own connections and any issues arising as a result of a poor connection.
    • Drivers are expected to do everything they can to minimize connection issues (e.g., use LAN cable for connection rather than Wi-Fi if at all possible) and remove themselves from races where a poor connection is causing or could reasonably be expected to cause issues for other drivers (e.g. if a driver is having severe connection issues in the pre-race lobby or in Qualifying, he would be expected to safely leave or retire from the lobby).
  • Incident Reporting
    • Drivers reporting a racing incident or collision they believe unfair or warranting a penalty shall post a message in the #incident-reporting Discord channel in the below format, including video proof of the incident. Video proof must be clear and must show the incident in question.
      • Race Date: [e.g. 6/19/24]
      • Race Code: [e.g., 2024 (Summer) | Round 1]
      • Victim: [tag user]
      • Perpetrator: [tag user or Codemasters if appealing an in-game penalty]
      • Incident Description: [describe incident]
      • Video Evidence: [include video evidence]
  • Appealing In-Game Penalties
    • Drivers may appeal in-game penalties by submitting an incident report and describing the issue. Video proof must be provided. Served penalties will not be removed.
  • Race Day Procedures
    • Races will be conducted via Multiplayer Grand Prix Lobbies in-game. Jeff (the “League Admin”) will post an attendance query on the appropriate race attendance Discord channel the week of a race. Drivers who will be attending are expected to react to these messages by 12:00 pm ET on the day of the race to facilitate Reserve placements to fill empty spots for absent drivers.

VII Changelog